▼Nevo | |
Cgame_lua_state | World tick lua state for BlockLogic lua script part executing |
Clegacy_lua_state | Legacy lua state for BlockLogic lua script part executing |
Clua_state | Most basic lua state class |
Cmod_loading_lua_state | Mod loading process lua state |
CArray | A dynamic array container in the C++ Standard Library |
CBiomeWorldGenerator | |
CClass | Any engine class |
CColor | Represents a color using four 8-bit channels (RGBA) |
Ccs | Namespace for coordinate system translations |
Cenum_wrapper | Use as base for stack specializations to enable enum conversion |
Cevent_system | |
CFlatWorldGenerator | |
CLuaWorldGenerator | |
CMod | Mod object |
CNoiseGenerator | Wrapper class for FastNoise that is exposed to Lua |
CPlayerCharacter | PlayerCharacter |
CPlayerController | PlayerController |
CPrototype | Super class for all objects stored in database |
CQuat | Represents a quaternion for 3D rotations |
CRecipe | Recipe |
CStaticBlock | |
CStaticItem | Static part of every item |
CStaticMesh | Represents a static mesh in Unreal Engine |
CStaticMeshComponent | Static mesh component |
CTable | An associative container in the C++ Standard Library that provides fast retrieval of values based on keys |
CTexture2D | Represents a 2D texture in Unreal Engine |
CTransform | Represents a 3D transformation, including translation, rotation, and scale |
Cvec2i | Vec2 integer |
Cvec3 | Vec3 float |
Cvec3i | Vec3 integer |
CWorldGenerator |