World tick lua state for BlockLogic lua script part executing. More...
Additional Inherited Members | |
Public Member Functions inherited from evo::lua_state | |
bool | run_code (std::string_view code, std::string_view code_path="") |
Static Public Member Functions inherited from evo::lua_state | |
static Class * | find_class (const std::string &name) |
Find Unreal Engine Class. | |
Public Attributes inherited from evo::lua_state |
World tick lua state for BlockLogic lua script part executing.
Definition at line 14 of file GameLuaState.h.